In Undertale Judgement Day, you can use these features without limitation. NumberSequenceKeypoint.new(.57,.619,.05). Yes, the Script for Undertale Judgement Day is completely safe to use if you download or copy it from our website. This is a place where we share Gaming Guides, Gaming News, Gaming Gift Codes along with Gaming News, Strategy, Tips and Tricks. a guest . a guest . 31 min ago [UNPATCHED] Using a script that completely breaks Undertale: Judgement Day.. Nylium 575 subscribers Subscribe 40 5.3K views 3 months ago A powerful & easy-to-use GUI for Undertale:. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645)); CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853)); CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102)); CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566)); CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528)); vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed. Pastebin . Pastebin.com is the number one paste tool since 2002. Advertisement. r/robloxhackers. ago be able to see how many dodges the boss has https://pastebin.com/hxSqEDDX Local_Service_5710 • 2 mo. playSound(400523331,gast,math.random(90,110)/100); gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10)); while rs.RenderStepped:wait()and isLooping do. SHARE. It works it gives you Infinite Health to dodge sans, papyrus's Attacks. You need to join the group "Undertale AU Games" for the codes to work. Chara wears a striped shirt with brown hair and has rosy cheeks. Undertale Judgement Day Chara Update script? : r/ROBLOXExploiting --Thanks For Using My Script. We’ve listed some of the features that come with the script. A powerful & easy-to-use script made by WHO ARE YOU#6666 (Dreamy) and tomfooler#9999 for the game "Undertale: Judgement Day" Features: [SERVER] -Break Server (Removed) -Break Server 2 (Removed) [CHARACTER] -Infinite Dodges ( For Sans ) -Lobby Teleport -Be Invisible ( For Sans ) -No Cooldown ( For Sans, only some attacks work with it ) -Speed. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879)); CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45)); CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383)); CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968)); if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then. Please, Sign In to add comment . Add Comment . | 1.25 KB, GetText | Undertale: Judgement Day: Crash Server, Dupe Items OP Hack for Undertale Judgement Day Nylium 576 subscribers Subscribe Share 1 view. Pastebin . Undertale . Advertisement. API tools faq. Win Farming is considered to be a lot easier compared to evo farming, since you can afk during win farms without a macro. NumberSequenceKeypoint.new(.207,.594,.0187). Required fields are marked *. | 0.11 KB, C++ | To avoid any kind of loss, use a fresh account while executing the script. HeadColor = BrickColor.new("Institutional white"); LeftArmColor = BrickColor.new("Institutional white"); RightArmColor = BrickColor.new("Institutional white"); LeftLegColor = BrickColor.new("Institutional white"); RightLegColor = BrickColor.new("Institutional white"); Face = "http://www.roblox.com/asset/?id=8560915"; Shirt = "http://www.roblox.com/asset/?id=334781688"; Pants = "http://www.roblox.com/asset/?id=335237283"; NumberSequenceKeypoint.new(0,.819,.0375). Aimbot Script Roblox The Purge Pastebin from littledreamiesdaycarescript . undertale judgement day script pastebin - dutchclarke.com You can head over to our Best Roblox Executor Page. This gamepass features evolutions as you kill people. local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60); Joints[i].C0=Joints[i].C0:lerp(JointTargets[i],FPSLerp); Sans.BackgroundColor3 = Color3.new(1, 1, 1), Sans.Position = UDim2.new(0, 0, 0.470851988, 0), BUTTONNAMEHERE!.MouseButton1Down:connect(function(), -- wongxd, this is why you DON'T goto Voidacity's, -- SLPM has been absent, so I've taken it upon myself to make something, --------------------------------------------------------, uinps = game:GetService'UserInputService', return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z)). Your submission has been automatically removed due to your account not meeting the subreddit requirement of having more than 10 comment karma. ); local UndertaleGUI = Instance.new("ScreenGui"), local TextLabel = Instance.new("TextLabel"), local Asriel = Instance.new("TextButton"), local sANNes = Instance.new("TextButton"), local Gaster = Instance.new("TextButton"), UndertaleGUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui"), Frame.BackgroundColor3 = Color3.new(0, 0, 0), Frame.Position = UDim2.new(0.445240527, 0, 0.586735964, 0), TextLabel.BackgroundColor3 = Color3.new(0.0901961, 0.101961, 1), TextLabel.BorderColor3 = Color3.new(1, 0, 0), TextLabel.Size = UDim2.new(0, 502, 0, 29), TextLabel.TextColor3 = Color3.new(0.443137, 1, 0.403922), Asriel.BackgroundColor3 = Color3.new(1, 1, 1), Asriel.Position = UDim2.new(0, 0, 0.775784731, 0), Asriel.MouseButton1Down:connect(function(), Player=game:GetService("Players").LocalPlayer, necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), game:service("Chat"):Chat(Head, "The last form of my asriel transformation! To get wins, here is how to play: There are two teams: Chara Team and Sans Team. Undertale: Judgement Day is a roblox experience in which you can collect wins to purchase new monsters, weapons, souls, and armour as you level up. Get the best free scripts for Undertale Judgement Day and gain an advantage over your opponents by utilising the script’s best features such as Skip Round, Coin Autofarm, Speed, and many more. Undertale: Judgement Day | [OP] DreamyHaxx V2.5 — Roblox Scripts CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001)); CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502)); CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928)); CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001)); CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0)); rayPart.Size = Vector3.new(28,28,dis + 400). BALLSSSSSS - Pastebin.com Unless they use moves that bring your hp down to 0 instantly. Public Pastes. | 7.91 KB, JavaScript | p.CFrame=CFrame.new(pos+Vector3.new(0,500,0)); p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5); c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z)); c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z)); gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget)); largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget)); gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i),math.cos(i/2)*(20-i),-i))); largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(0,0,-25))); if music.isPlaying then music:Stop();else music:Play();end; if music2.isPlaying then music2:Stop();else music2:Play();end; if music3.isPlaying then music3:Stop();else music3:Play();end; if music4.isPlaying then music4:Stop();else music4:Play();end; if music5.isPlaying then music4:Stop();else music5:Play();end; gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true); largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p); gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p); largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p); gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget); largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget); human.StateChanged:connect(function(os,ns), if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then. CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13)); CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327)); CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60)); CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342)); CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999)); if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then. Any scripts for this game? (or no cooldown for gear scripts ... By continuing to use Pastebin, you agree to our use of cookies as described in the. CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0)); CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0)); CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15)); CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999)); CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001)); CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0)); elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then, elseif Debounces.isJumping==true and Debounces.Debounce==false then. However, because the game is frequently updated, the majority of these scripts have been patched. 31 min ago Undertale: Judgement Day roblox 3 8 comments Best Add a Comment Kingofallbugs7 • 1 yr. ago Bruh Why didn't it show my question? Undertale Judgement Day Script Pastebin (June 2023) If you don’t know how to use and Execute the script below here is what you have to do, Pick an exploit that will help you to execute the script, When you open the game press Inject or Attach, Paste the Undertale Judgement Day Script in the script section. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0)); CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001)); CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0)); CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0)); CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0)); CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0)); takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true), if human.MoveDirection.magnitude > .02 then, if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then, local vel = Instance.new("BodyVelocity",c.HumanoidRootPart). 0 . 25 min ago Broken code is what allows you to progress and possibly evolve your sans. ago TextLabel.Text = "Undertale GUI" TextLabel.TextColor3 = Color3.new(0.443137, 1, 0.403922) TextLabel.TextScaled = true TextLabel.TextSize = 14 Can anybody make a script for Undertale judgement Day? CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0)); CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658)); CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0)); CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15)); CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489)); CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001)); CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0)); CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001)); CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51)); CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511)); CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0)); CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0)); elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then. ). to find something that does AxiomFalse0 • 1 mo. API tools faq. e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2); rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1); c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200; playSound(201858087,c.Torso,math.random(90,120)/100); local oldPos=c.HumanoidRootPart.CFrame.p; if i==1 then pos=oldPos else pos=mHit end. Free Undertale Judgement Day Skip Round Scripts Pastebin, Roblox Undertale Judgement Day Script Pastebin FAQs. 2,873 . You can also purchase monsters and level them up using an evolution system to make them extremely powerful. 1. We provide a variety of Roblox Scripts and, as well as other freebies in Roblox. It looks like you're using an adblocker. CFrame.new(Vector3.new(0,0,0))*CFAngles(Vector3.new(-8,0,0)); CFrame.new(Vector3.new(0,1.5,-0.15))*CFAngles(Vector3.new(-10.138,3.687,0.306)); CFrame.new(Vector3.new(-1.23,0.069,-0.56))*CFAngles(Vector3.new(50.809,0.672,18.704)); CFrame.new(Vector3.new(0.929,-0.031,-1.0912))*CFAngles(Vector3.new(63.00,13.85,-36.416)); CFrame.new(Vector3.new(-0.63,-1.82,-0.74))*CFAngles(Vector3.new(31.324,3.424,-1.249)); CFrame.new(Vector3.new(0.619,-1.331,0.82))*CFAngles(Vector3.new(-59.644,0.998,9.776)); if human.MoveDirection.magnitude>.02 then, uinps.InputBegan:connect(function(InputObj), if InputObj.KeyCode==Enum.KeyCode.Slash then, finishEvent=uinps.InputBegan:connect(function(InputObj), if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then. so I used dex and searched through the remtoes.. this game is ass lol you can kill, ban, reset people, give people wins/kills/coins and take it away. playSound(400523331,gast,math.random(85,97)/100); tarCFrame=gast.CFrame:lerp(aimTarget,.18); playSound(340722848,gast,math.random(80,95)/100); faceDecal.Texture='rbxassetid://400377503'; if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then. If you’re looking for a free Undertale Judgement Day Script Pastebin, you’ve come to the perfect place. Farming | Undertale: Judgement Day (Roblox) Wiki Pastebin.com is the number one paste tool since 2002. 79% 14. undertale judgement day script pastebin undertale judgement day script pastebin. 2 min ago ", Enum.ChatColor.Red), game:service("Chat"):Chat(Head, "My soul isnt proud, and i wont be either! [UNPATCH RELEASE] DreamyHaxx V2.5 Released! OP Hack for Undertale ... Ads keep our content free. Anybody can pass over a Undertale judgment day script? Undertale Judgement Day Script is basically a programming code script that helps you unlock different features of the game like Skip Round, Coin Autofarm, Speedhacks, and more. So basically, Undertale Judgement Day Script is an LUA GitHub code that lets you do some awesome stuff in the game, like skipping rounds, getting coins automatically, and going fast. Acrylix Undertale Judgement Day Hack Script (Pastebin) Discover - Roblox Undertale Judgement Day Script Pastebin (June 2023), Roblox Undertale Judgement Day Script Info, Roblox Undertale Judgement Day Script Wiki List (June 2023), 1. ago paste . This script has a lot of very useful features, one of them is Crash server, Makes the server lag intensely to the point where it permanently breaks, forcing the players to leave. TWEET. A powerful \u0026 easy-to-use GUI for Undertale: Judgement Day.Status: Everything seems to work, if a feature does not work for you, check F9 console or your executor's internal console.A new version of this video is out and features all the new scripts added to DreamyHaxx!Link: https://youtu.be/rs62zy1tClI▣ You can get the script here (updated link):https://pastebin.com/raw/ueAvaYFtSimply copy this and paste it in your executor and press \"Execute\"▣ DreamyHaxx features:[SERVER]-Skip Round (use this when you're sans)-Unpatched Server Crasher[CHARACTER]-Infinite Dodges-Lobby Teleport-Be Invisible-No Cooldown-Walkspeed Modifier[MISCELLANEOUS]-Hitbox Expander-Coin Autofarm-Fake Stats▣ Support the creators by simply giving it a thumbs up on Scriptblox (Optional):https://scriptblox.com/script/Undertale:-Judgement-Day-DreamyHaxx-V2-8006▣ Join the discord server for more scripts: discord.gg/KgB8WFCmQPtoo lazy to edit lol (wifi was being crap and couldn't download other clips)Credits to reset for recording them for me BALLSSSSSS. Undertale: Judgement Simulator. undertale gui Reputation 0. The point of this game is to get wins. Aaqib is an Noob gamer who loves playing competitive games and RPGs. ), Gaster.BackgroundColor3 = Color3.new(1, 1, 1), Gaster.Position = UDim2.new(0.143426299, 0, 0.470851988, 0), local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}, local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}, return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))), player = game:service("Players").LocalPlayer, local NOZZLE_OFFSET = Vector3.new(0, 0, 0), RW, LW = Instance.new("Weld"), Instance.new("Weld"), RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5), LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5), RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1), LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1), RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1), LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1), RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1), LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1), Sounds["Gaster"].SoundId = "rbxassetid://345052019", Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243", Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678", Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav", Sounds["GasterTheme"].SoundId = "rbxassetid://323177357", function PlaySound(soundname, pitch, where, looped), if oldsound.Looped == true then return end, Sounds[soundname] = Sounds[soundname]:clone(), hand1Determination = Instance.new("Model", char), hand2Perseverance = Instance.new("Model", char), hand3Patience = Instance.new("Model", char), hand4Integrity = Instance.new("Model", char), hand5Bravery = Instance.new("Model", char), hand6Justice = Instance.new("Model", char), hand7Kindness = Instance.new("Model", char), if player == nil or player.Character == nil then return end, char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z)), TeleportPart = Instance.new("Part",workspace), TeleportPart.Size=Vector3.new(0.8,0.8,0.8), local Fire = BrickColor.new(colorc[math.random(1, #colorc)]), TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), TeleportPartmesh = Instance.new("BlockMesh",TeleportPart), Torso.Transparency = Torso.Transparency - 0.2, char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2, char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2, char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2, char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2, char.Head.Transparency = char.Head.Transparency - 0.2, Crack1.Transparency = Crack1.Transparency - 0.2, Crack2.Transparency = Crack2.Transparency - 0.2, mouth.Transparency = mouth.Transparency - 0.2, Eye1.Transparency = Eye1.Transparency - 0.2, Eye2.Transparency = Eye2.Transparency - 0.2, MEye1.Transparency = MEye1.Transparency - 0.2, MEye2.Transparency = MEye2.Transparency - 0.2, parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1)), parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), parti.BrickColor = BrickColor.new("Black"), local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100), game:service("RunService").Stepped:connect(function(), parti.Transparency = parti.Transparency + 0.05, parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad, TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i), TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1), TeleportPart.Transparency = TeleportPart.Transparency + 0.1, for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end, for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end, for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end, char.Head.BrickColor = BrickColor.new("Institutional white"), shirt.ShirtTemplate="rbxassetid://535199088", pants.PantsTemplate="rbxassetid://532840011", mouth.BrickColor = BrickColor.new("Really black"), mouthMesh = Instance.new("SpecialMesh",mouth), mouthMesh.Scale = Vector3.new(2.5,0.1,0.8), weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), Crack2.BrickColor = BrickColor.new("Really black"), Crack2Mesh = Instance.new("SpecialMesh",Crack2), Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8), weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char), Crack1.BrickColor = BrickColor.new("Really black"), Crack1Mesh = Instance.new("SpecialMesh",Crack1), Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65), weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char), Eye1.BrickColor = BrickColor.new("Really black"), Eye1Mesh = Instance.new("SpecialMesh",Eye1), weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), Eye2.BrickColor = BrickColor.new("Really black"), Eye2Mesh = Instance.new("SpecialMesh",Eye2), weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), MEye1.BrickColor = BrickColor.new("Institutional white"), MEye1Mesh = Instance.new("SpecialMesh",MEye1), weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), MEye2.BrickColor = BrickColor.new("Institutional white"), MEye2Mesh = Instance.new("SpecialMesh",MEye2), weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand1DeterminationPosition = Instance.new("Part",suit), hand1DeterminationPosition.Size = Vector3.new(1,1,1), hand1DeterminationPosition.Transparency = 1, hand1DeterminationPosition.CanCollide = false, weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand2PerseverancePosition = Instance.new("Part",suit), hand2PerseverancePosition.Size = Vector3.new(1,1,1), hand2PerseverancePosition.Transparency = 1, hand2PerseverancePosition.CanCollide = false, weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand3PatiencePosition = Instance.new("Part",suit), hand3PatiencePosition.Size = Vector3.new(1,1,1), weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand4IntegrityPosition = Instance.new("Part",suit), hand4IntegrityPosition.Size = Vector3.new(1,1,1), hand4IntegrityPosition.CanCollide = false, weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand5BraveryPosition = Instance.new("Part",suit), hand5BraveryPosition.Size = Vector3.new(1,1,1), weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand6JusticePosition = Instance.new("Part",suit), hand6JusticePosition.Size = Vector3.new(1,1,1), weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), hand7KindnessPosition = Instance.new("Part",suit), hand7KindnessPosition.Size = Vector3.new(1,1,1), weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), AttackPosition = Instance.new("Part",suit), weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), --------Gaster's Health of hands and hands, hand1Determinationhealth = Instance.new("Humanoid",hand1Determination), hand1Determinationhealth.DisplayDistanceType = "None", Determination = Instance.new("Part",hand1Determination), Determination.Size = Vector3.new(1,1.5,0.2), Determination.Position = hand1DeterminationPosition.Position, DeterminationMesh = Instance.new("SpecialMesh",Determination), DeterminationMesh.MeshId = "rbxassetid://430045961", DeterminationMesh.Offset = Vector3.new(0.09,0.1,0), Determination.BrickColor = BrickColor.new("Institutional white"), DeterminationOrb = Instance.new("Part",Determination), DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2), DeterminationOrb.BrickColor = BrickColor.new("Really red"), weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Determination.CFrame*CFrame.new(0,0,0)), hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance), hand2Perseverancehealth.DisplayDistanceType = "None", Perseverance = Instance.new("Part",hand2Perseverance), Perseverance.Size = Vector3.new(1,1.5,0.2), Perseverance.Position = hand2PerseverancePosition.Position, PerseveranceMesh = Instance.new("SpecialMesh",Perseverance), PerseveranceMesh.MeshId = "rbxassetid://430045961", PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0), Perseverance.BrickColor = BrickColor.new("Institutional white"), PerseveranceOrb = Instance.new("Part",Perseverance), PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2), PerseveranceOrb.BrickColor = BrickColor.new("Magenta"), weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0)), hand3Patiencehealth = Instance.new("Humanoid",hand3Patience), hand3Patiencehealth.DisplayDistanceType = "None", Patience = Instance.new("Part",hand3Patience), PatienceMesh = Instance.new("SpecialMesh",Patience), PatienceMesh.MeshId = "rbxassetid://430045961", PatienceMesh.Offset = Vector3.new(0.09,0.1,0), Patience.BrickColor = BrickColor.new("Institutional white"), PatienceOrb = Instance.new("Part",Patience), PatienceOrb.Size = Vector3.new(0.3,0.3,0.2), PatienceOrb.BrickColor = BrickColor.new("Cyan"), weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Patience.CFrame*CFrame.new(0,0,0)), hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity), hand4Integrityhealth.DisplayDistanceType = "None", Integrity = Instance.new("Part",hand4Integrity), Integrity.Position = hand1DeterminationPosition.Position, IntegrityMesh = Instance.new("SpecialMesh",Integrity), IntegrityMesh.MeshId = "rbxassetid://430045961", IntegrityMesh.Offset = Vector3.new(0.09,0.1,0), Integrity.BrickColor = BrickColor.new("Institutional white"), IntegrityOrb = Instance.new("Part",Integrity), IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2), IntegrityOrb.BrickColor = BrickColor.new("Deep blue"), weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0)), hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery), hand5Braveryhealth.DisplayDistanceType = "None", Bravery = Instance.new("Part",hand5Bravery), Bravery.Position = hand1DeterminationPosition.Position, BraveryMesh = Instance.new("SpecialMesh",Bravery), BraveryMesh.MeshId = "rbxassetid://430045961", BraveryMesh.Offset = Vector3.new(0.09,0.1,0), Bravery.BrickColor = BrickColor.new("Institutional white"), BraveryOrb = Instance.new("Part",Bravery), BraveryOrb.Size = Vector3.new(0.3,0.3,0.2), BraveryOrb.BrickColor = BrickColor.new("Deep orange"), weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0)), hand6Justicehealth = Instance.new("Humanoid",hand6Justice), hand6Justicehealth.DisplayDistanceType = "None", Justice = Instance.new("Part",hand6Justice), Justice.Position = hand1DeterminationPosition.Position, JusticeMesh = Instance.new("SpecialMesh",Justice), JusticeMesh.MeshId = "rbxassetid://430045961", JusticeMesh.Offset = Vector3.new(0.09,0.1,0), Justice.BrickColor = BrickColor.new("Institutional white"), JusticeOrb = Instance.new("Part",Justice), JusticeOrb.Size = Vector3.new(0.3,0.3,0.2), JusticeOrb.BrickColor = BrickColor.new("New Yeller"), weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Justice.CFrame*CFrame.new(0,0,0)), hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness), hand7Kindnesshealth.DisplayDistanceType = "None", Kindness = Instance.new("Part",hand7Kindness), Kindness.Position = hand1DeterminationPosition.Position, KindnessMesh = Instance.new("SpecialMesh",Kindness), KindnessMesh.MeshId = "rbxassetid://430045961", KindnessMesh.Offset = Vector3.new(0.09,0.1,0), Kindness.BrickColor = BrickColor.new("Institutional white"), KindnessOrb = Instance.new("Part",Kindness), KindnessOrb.Size = Vector3.new(0.3,0.3,0.2), KindnessOrb.BrickColor = BrickColor.new("Lime green"), weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char), p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0)), PlaySound("GasterTheme", 1, char.Torso, true), if hand5BraveryhealthDown == true then return end, WeldBravery = Instance.new("Weld",Bravery), WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if hand3PatiencehealthDown == true then return end, WeldPatience = Instance.new("Weld",Patience), WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 7 or switchvalue == 5 then, if hand1DeterminationhealthDown == true then return end, WeldDet = Instance.new("Weld",Determination), WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 6 or switchvalue == 4 then, if hand7KindnesshealthDown == true then return end, WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 5 or switchvalue == 3 then, if hand2PerseverancehealthDown == true then return end, WeldPer = Instance.new("Weld",Perseverance), WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 4 or switchvalue == 2 then, if hand4IntegrityhealthDown == true then return end, WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if switchvalue == 3 or switchvalue == 1 then, if hand6JusticehealthDown == true then return end, Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), if hand7KindnesshealthDown == true then return end, if ShieldValueToGasterDebounce == true then return end, if ShieldValueToGasterDebounce == false then, local ShieldOfGaster6= Instance.new("Part",hand7Kindness), ShieldOfGaster6.Size = Vector3.new(18, 3, 18), ShieldOfGaster6.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster5= Instance.new("Part",hand7Kindness), ShieldOfGaster5.Size = Vector3.new(18, 3, 18), ShieldOfGaster5.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster4= Instance.new("Part",hand7Kindness), ShieldOfGaster4.Size = Vector3.new(3, 18, 18), ShieldOfGaster4.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster3= Instance.new("Part",hand7Kindness), ShieldOfGaster3.Size = Vector3.new(3, 18, 18), ShieldOfGaster3.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster2= Instance.new("Part",hand7Kindness), ShieldOfGaster2.Size = Vector3.new(18, 18, 3), ShieldOfGaster2.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local ShieldOfGaster1= Instance.new("Part",hand7Kindness), ShieldOfGaster1.Size = Vector3.new(18, 18, 3), ShieldOfGaster1.BrickColor = BrickColor.new("Lime green"), ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), parti.BrickColor = BrickColor.new("Lime green"), shieldparent6.Transparency =shieldparent6.Transparency + 0.1, shieldparent5.Transparency =shieldparent5.Transparency + 0.1, shieldparent4.Transparency =shieldparent4.Transparency + 0.1, shieldparent3.Transparency =shieldparent3.Transparency + 0.1, shieldparent2.Transparency =shieldparent2.Transparency + 0.1, shieldparent1.Transparency =shieldparent1.Transparency + 0.1, Torso.Transparency = Torso.Transparency + 0.2, char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2, char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2, char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2, char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2, char.Head.Transparency = char.Head.Transparency + 0.2, Crack1.Transparency = Crack1.Transparency + 0.2, Crack2.Transparency = Crack2.Transparency + 0.2, mouth.Transparency = mouth.Transparency + 0.2, Eye1.Transparency = Eye1.Transparency + 0.2, Eye2.Transparency = Eye2.Transparency + 0.2, MEye1.Transparency = MEye1.Transparency + 0.2, MEye2.Transparency = MEye2.Transparency + 0.2, game:service("RunService").Stepped:connect(function() wait(.5), if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then, if JusticeAttackDebounce == true then return end, local PewJustice = Instance.new("Part",suit), PewJustice.BrickColor = BrickColor.new("New Yeller"), parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5)), parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)), parti.BrickColor = BrickColor.new("New Yeller"), local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100), local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET), local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p), local laserShotClone = PewJustice:Clone(), laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2)), local bodyVelocity = Instance.new('BodyVelocity'), bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED, bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000), if hit.Parent:findFirstChild("Humanoid") ~= nil then, if hit.Parent.Name == char.Name then return end, if hit.Parent.Name == hand1Determination.Name then return end, if hit.Parent.Name == hand2Perseverance.Name then return end, if hit.Parent.Name == hand3Patience.Name then return end, if hit.Parent.Name == hand4Integrity.Name then return end, if hit.Parent.Name == hand5Bravery.Name then return end, if hit.Parent.Name == hand6Justice.Name then return end, if hit.Parent.Name == hand7Kindness.Name then return end, hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3, HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063", HitSounds[soundname].Parent = hit.Parent.Torso, HitSounds[soundname] = HitSounds[soundname]:clone(), end end laserShotClone.Touched:connect(touch), if IntegrityAttackDebounce == true then return end, local PewIntegrity = Instance.new("Part",suit), PewIntegrity.BrickColor = BrickColor.new("Dark blue"), PewIntegrity.Position = Integrity.Position, local laserShotClone = PewIntegrity:Clone(), laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2)), negativevelocity = bodyVelocity.velocity*-1, hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7, p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0)), if PerseveranceAttackDebounce == true then return end, if PerseveranceAttackDebounce == false then, local throwbone1 = Instance.new("Part",suit), throwbone1.Size = Vector3.new(0.2, 0.2, 3), throwbone1.BrickColor = BrickColor.new("Magenta"), local Weldbonepart2 = Instance.new("Weld",throwbone1), local throwbone1weld2 = Instance.new("Part",throwbone1), throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4), throwbone1weld2.BrickColor = BrickColor.new("Magenta"), local Weldbonepart2weld2 = Instance.new("Weld",throwbone1), Weldbonepart2weld2.Part0 = throwbone1weld2, Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local throwbone1weld1 = Instance.new("Part",throwbone1), throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4), throwbone1weld1.BrickColor = BrickColor.new("Magenta"), local Weldbonepart2weld1 = Instance.new("Weld",throwbone1), Weldbonepart2weld1.Part0 = throwbone1weld1, Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0), Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0), Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0), local laserShotClone = throwbone1:Clone(), laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2)), hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5, PlaySound("Gaster", 1, PerseveranceOrb,false), local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000), local hit, position = game.Workspace:FindPartOnRay(ray, char), local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300), local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus), local distance = (position - PerseveranceOrb.CFrame.p).magnitude, rp.BrickColor=BrickColor.new("Bright purple"), rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2), hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20, if KindnessAttackDebounce == true then return end, local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300), local distance = (position - Kindness.CFrame.p).magnitude, rp.BrickColor=BrickColor.new("Deep orange"), rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2), ps.BrickColor = BrickColor.new("Toothpaste"), ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0), SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230", function PlaySpawnSound(soundname, pitch), SpawnSounds[soundname] = SpawnSounds[soundname]:clone(), local Shield6= Instance.new("Part",hand7Kindness), Shield6.BrickColor = BrickColor.new("Lime green"), Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield5= Instance.new("Part",hand7Kindness), Shield5.BrickColor = BrickColor.new("Lime green"), Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield4= Instance.new("Part",hand7Kindness), Shield4.BrickColor = BrickColor.new("Lime green"), Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield3= Instance.new("Part",hand7Kindness), Shield3.BrickColor = BrickColor.new("Lime green"), Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield2= Instance.new("Part",hand7Kindness), Shield2.BrickColor = BrickColor.new("Lime green"), Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Shield1= Instance.new("Part",hand7Kindness), Shield1.BrickColor = BrickColor.new("Lime green"), Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0), parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)), hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50, Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1), Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1), Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1), Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1), Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1), Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1), if DetermiantionAttackDebounce == true then return end, if DetermiantionAttackDebounce == false then, head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p), RandomGasterRotaion = math.random(-10,10), head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1), local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000), local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300), local distance = (position - head.CFrame.p).magnitude, rp.BrickColor=BrickColor.new("Institutional white"), rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2), head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p), head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0), decal.Transparency = decal.Transparency + 0.1, if PatienceAttackDebounce == true then return end, local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000), local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300), local distance = (position - PatienceOrb.CFrame.p).magnitude, rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2), cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0), local Tied = Instance.new("Part",hittorso), Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), local Weld = Instance.new("Weld",hittorso), Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0), Tied.Transparency = Tied.Transparency + 0.1, if BraveryAttackDebounce == true then return end, local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300), local distance = (position - Bravery.CFrame.p).magnitude, local Bomb= Instance.new("Part",hand5Bravery), Bomb.BrickColor = BrickColor.new("Mid gray"), Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0), Bomb.BrickColor = BrickColor.new("Deep orange"), p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0)), local explosion = Instance.new("Part",workspace), explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3)), PlaySound("Explode", 1, explosion, false), explosion.Transparency=explosion.Transparency + 0.1, if hand1Determinationhealth.Health == 0 then, if hand1DeterminationhealthDown == false then, if hand2Perseverancehealth.Health == 0 then, if hand2PerseverancehealthDown == false then, if hand4IntegrityhealthDown == false then, if ShieldValueToGasterDebounce == false then, SRY.BackgroundColor3 = Color3.new(1, 1, 1), SRY.Position = UDim2.new(0.444223106, 0, 0.470852017, 0), Java |
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