If the the sum of non-width combat modifiers is positive, over-width penalties are lessened or even eliminated. In the past I created units with 20 combat width. As many of you know, the terrain width isn't a hard cap; the game will attempt to add additional combat units if the width is not perfectly filled. No Step Back: Officer Corps. Dankus was able to battleplan over Grisha's USSR with just 10w superior firepower infantry with full supports and CAS, and he beat Grisha's tanks with said infantry. EDIT, Dec 10: The analysis assumes that the sum of non-width combat modifiers is zero, which it rarely is. Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Though I guess you could constantly swap unit templates to match current terrains, but that doesn't appeal to me. - tiny division spam (which the AI will not use) might overperform. EDIT: I made a mistake, the maximum penalty is 33% not 30%.
After watching some videos, my current combat widths that consistently work are 10 and 15.
What is combat width? How Can we manipulate it to get what we want ... Has anyone expirienced more now we are days after the patch have been launched? Invading backwater hellholes without good infrastructure can grind any advance to a halt pretty fast in my experience. All rights reserved. These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. Hearts of Iron 4 meta - No Step Back Below we shall explore two key concepts associated with the current Hearts of Iron 4 meta - combat width and division templates, as well as some. 44w is ranked 15th and seems to be the best compromise between the two, with a higher average and lower standard deviation.
Optimal Combat Width :: Hearts of Iron IV General Discussions The effectiveness of these hubs will be determined by several factors, including railroads, rivers, and the level of motorization in a state.
THE NEW Ideal Combat Width? - HOI4 No Step Back Combat Width Guide ... By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. . 18w fairly flexible, doing great in plains/desert (98.7) with its worst performances in mountains (92.9). 14w is an honorable mention, accentuating the benefits and weaknesses of 12w. Worth pointing out that with NSB changes, more-or-less any width becomes.
Report . But if I'm not mistaken, Bittersteel had a big problems to push with 40 - width armor divisions (? 10 width divisions perform very well in all terrains and are the "best" according to this analysis. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Strategy game enthusiast, especially Paradox titles and the Civilization series. In the next major Hearts of Iron update, Paradox will be overhauling one of the most important mechanics in the game, logistics. As an example: If an attacker is advancing on a defended Forest province from three separate provinces. For example, the ‘Mass Assault’ doctrine tree has options that reduce the combat width of infantry battalions from 2 width to 1.6 width. 12 Badges. Each Transport Plane that isn’t intercepted and shot down will deliver a small amount of supply to the selected province(s), which can be used by any divisions within that province. The next DLC for Hearts of Iron, No Step Back, will be released alongside Patch 1.11. It attempts to address a couple of issues that I've seen, as it: Accounts for the over-width addition of divisions to combat, which can both be good and bad for the player. However, this only matters if a. you'd be fighting with enough units to more than fill the combat width and b. your reinforcement units would also have a width that would play nicely with your garrison divisions. 3 Terrain features 4 Unit-specific adjusters 4.1 Attack 4.2 Defense 4.3 Movement 5 References Types This is a community maintained wiki. What are you doing in relation to combat width in the new "No step back" system? Urban / port garrisons are another possible candidate, with urban benefiting from 16/32w and plains from 15/23/45w.
With no step back, what combat width are people using? Specializing divisions for certain terrain types is generally questionable given how well some widths perform across all terrains. For larger divisions, flexible options are much more limited. . Does it effect defense stats as well? For example, I think the French could benefit from specializing, as they are mostly fighting defensively to start. So there's still some talk on what is and isn't the meta, and that's all well and good.
Scan this QR code to download the app now. With no step back, what combat width are people using? All supplies will flow from your capital to these hubs, where resources will be distributed to your troops. No Step Back will also feature Mulberry Harbors, a way to make naval invasions a bit more nuanced. Tank and motorised divisions operate under separate schools of thought. Thoughts?
Land battle - Hearts of Iron 4 Wiki If you remember back, one of the dev posts talked about combat width, and had a 40 width dog attacking to 20 width dogs, because you know, paradox. Let's see how it affects hoi4 v 1.11Subscribe- https://www.youtube.com/c. One thing I found: Most people think that divisions do not reinforce over combat width. After watching some videos, my current combat widths that consistently work are 10 and 15. To reach this goal combat width in provinces has been changed across the board, with less emphasis on multiples of ten. 10, 15, 18, 27 and 41-45 seem to be the best. All trademarks are property of their respective owners in the US and other countries. The meta largely depends on how the coordination mechanics perform in practice. You can of course create any kind of template you have the resources to field. Privacy Policy. It has slightly better average performance than 18w but also a higher standard deviation, meaning it is less flexible across terrain types. Here is a link to his video, please check it out: https://www.youtube.com/watch?v=Uf_2_UiZKg8\u0026t=413sJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com and our
Hearts of Iron 4 division templates: how to manage your forces I thought spaa would be better bc 3 man turret quad anti air guns but paradox said nooooooo.
combat width, division templates, and more - PCGamesN Combat width in No Step Back (NSB) So there's still some talk on what is and isn't the meta, and that's all well and good.
Best combat width in No Step Back - 2 to 50 all tested : r/hoi4 - Reddit All rights reserved. Okay....So what does this mean? I have put together a comprehensive spreadsheet examining the combat effectiveness of division width by terrain in HOI v 1.11 (Barbarossa / No Step Back). Huge Paradox Steam sale lets you try Crusader Kings 3 for free, Hearts of Iron 4’s Kaiserreich mod is the best historical strategy sandbox, Hearts of Iron 4 is the Garry's Mod of strategy games: an interview with Dan Lind, I’m certainly not a Diablo 4 Necromancer main, and here’s why, The Diablo 4 Demon 'Meat' Shake is bloody disgusting, Diablo 4 is the "best" of the series Blizzard says, and here's why. The maths is explained in depth in the PDF, but the result looks like this: If you find errors in the math or have found something I didn't think of I'm happy to hear your thoughts. IMO - ART, AT, AA shouldn't add any width. For a better experience, please enable JavaScript in your browser before proceeding. But I have a simple question: How does size difference take effect now? Some variance exists depending on your starting region, but most players won't have to worry about this. I have put together a comprehensive spreadsheet examining the combat effectiveness of division width by terrain in HOI v 1.11 (Barbarossa / No Step Back). Producing an adequate amount of trucks throughout the entire game will be vital in this update, as increasing motorization takes trucks from your stockpile. For medium divisions, 18/20/21w are good options, with 21w being most flexible.
Showing 1 - 5 of 5 comments glythe Dec 26, 2021 @ 5:12pm Weighting the average by the relative proportion of each terrain type in your theater of war seems like a good way to optimize. Up until this point it has used a simplistic approach that rarely caused problems for players. http://www.discord.gg/feedbackgamingSupport me on Patreon! I'm planning 21 width for my infantry - 9 infantry battalions, 1 artillery battalion, with support artillery, engineers, AA and AT guns. Some tradeoffs can be made without too much penalty, but specializing a division for combat in one terrain at the expense of all others seems like a pretty bad deal in most cases: gaining an extra 3 - 5% efficiency in one or a few terrains at the expense of a 5 - 15% drop in all other terrains isn't great. More content is more content so I'll probably get it anyways. For medium-sized divisions, 18, 20, and 21w divisions perform pretty well, ranking 9th, 12th, and 8th, respectively (with equal weightings). Try HOI4 ULTRA mod . This is the average penalty you will get based on the average combat width on Earth based on the frequency for each type of land for each combat width : Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. My main issue are the supply and combat width reworks. 20 width divisions came out okay under the re-work (avg effectiveness 95.4; rank 12). And their southern front with Italy is mostly a single terrain type, mountains, which benefits heavily from specialized 25w divisions. Published: May 5, 2021 Hearts of Iron 4 Hearts of Iron 4 's forthcoming 1.11 'Barbarossa' update will make some pretty meaningful alterations to the game's critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox's Forum on Wednesday. New comments cannot be posted and votes cannot be cast. Jul 31, 2014 1.418 3.073. You can probably up-armor mediums until they can't be pierced, but the extra chromium from upgrading armor above 9 costs way too many factories if you have to trade for it. There is a tab for each unique width (terrains with the same combat widths are grouped), organized with the largest terrains on the left and the smallest on the right. I'm happy with the game as is but I don't know how fair it is to attribute this to No Step Back as it looks like the rework of these aspects of the game will probably be free. The next DLC for Hearts of Iron, No Step Back, will be released alongside Patch 1.11. Cyberpunk 2077, Fallout 4, HOI4, Final . White cells underperform. This falloff is most noticeable in tiny divisions (increasing over-stack penalty) and large divisions. The 'Summary 2' tab shows a couple of other weightings, as well as the option to set custom weights if you download. I could be overlooking something major -- please let me know! http://www.dis.
The Perfect Combat Width- HOI4 No Step Back DLC - YouTube It seems like a 20 combat width is still working fine. Certain techs, doctrines etc. Defensive lines that are static and/or contain mostly one terrain type are a good candidate for specialization. Joe Robinson Strategy games aficionado Joe was previously editor of Wargamer and has written for RPS. Report. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions 10, 15, 18, 27 and 41-45 seem to be the best. Any help would be appriciated This thread is archived EDIT: I made a mistake, the maximum penalty is 33% not 30%. The patch will introduce a logistical system based on supply hubs, similar to the system in Hearts of Iron 3. However they reinforce unless battle would go over 20% over combat width, getting a 1.5% penalty for each percent over combat width on both attack and breakthrough. Paradox has made it clear they want to shake up the long-standing combat meta of 40/20 width divisions. When this happens, the combat width of the province the battle is taking place in is increased per additional avenue of attack beyond the first one. They might be best if most of your terrain is open or forested. Reddit, Inc. © 2023. However, just on the basis of combat width the optimal for micro-manage attacks is probably a 21 width tank (works for forest) and some 12 width support divisions to provide more combat width in urban and plains. Is it a non-adjustable 'debuff', or is it adjustable like how Forts are countered by buffs? I'll add support rocket artillery when it becomes available. Historically no military action could occur without a solid logistics system in place, but this has not been the case in Hearts of Iron 4. Most battlefields will have "combat width" of 80, meaning that optimal division sizes should be either 20 or 40, if you're looking to min-max as much as possible ( Note: if a province is attacked from multiple directions simultaneously, each new province will add 40 to the total allowed combat width, which means more units will be able to fight . We include affiliate links in articles. Hearts of Iron 4’s smallest independent combat unit for land warfare is the division, however the game offers a template designer that lets you choose what battalions it comprises. 6; Reactions: Reply. It attempts to address a couple of issues that I've seen, as it: Accounts for the over-width addition of divisions to combat, which can both be good and bad for the player. To reach this goal combat width in provinces has been changed across the board, with less emphasis on multiples of ten. For example, urban provinces will have a width of 96 while mountain provinces will be at 75. This will determine its overall stats, such as combat width, but also health, organisation, hard and soft attack, and so on. Aug 27, 2021; Add bookmark Below we shall explore two key concepts associated with the current Hearts of Iron 4 meta – combat width and division templates, as well as some sections dealing with specific queries such as the new floating harbours. With the overall combat width meta in flux, the optimum template is also a bit up in the air as well, but generally speaking the current consensus seems to be to use a similar mix of line battalions for infantry. There has been a lot of talk and controversy over what the optimal combat width is. Probably ast least FeedbackGaming has a nice guide already, but I think, that everything 17-20 and 35-40 will be still working fine. That was maybe not the best setup, but functional.
Are Spaa worth it? : r/hoi4 - Reddit These are artificial docks that were most famously deployed after the D-Day landings off the coast of Normandy, to make it easier for ships to offload supplies without a dedicated port. The average of all division width's efficacy decreases for all terrains as the number of attack directions goes from one to three. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . . As of the 1.11 patch, province width is as follows: The ‘reinforcement width’ mentioned refers to a situation where the attacker is attacking a province from more than one location. I've only used heavies myself so far. The HOI4 meta has changed - here's everthing you need to know about combat width and the best division templates. Each terrain tab evaluates divisions when being attacked from 1, 2, or 3 provinces (separated by double bars).
Optimal meta using simulation - Paradox Interactive Forums Sep 7, 2017 2.095 1.743. 10.
Just wandering what people find works best. For example, when division size is large and the amount over width is small, going over-width can be beneficial if the amount over-width is much less than the width that would have otherwise gone unfilled. New comments cannot be posted and votes cannot be cast. All rights reserved.
So I reach out to you all here: Does anyone know conclusively or even vaguely how this supposed split effects units? 10w infantry are looking to be meta now, but more of a sample size is needed. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. and our Both 10w and 12w maintain an average combat strength of >95% of the theoretical maximum (perfect fit with no over-stacking or over-width penalties) for all terrains, making them very flexible. However, it's worst performance (in plains/desert) is driven by heavy over-width penalties that only apply when attacking or being attacked from one direction, so in practice, it performs better than it's lower plains number would indicate. When comparing under combat width to max width (micro to no micro), cells are filled with a color if they equal or out-perform the other option. - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! - Combat width can vary by terrain type . With the province size changes, there’s currently less certainty over what kind of width is now ‘optimum’, but numbers such as 24, have been thrown about, with 12 at the lower end and 36 at the high end, mainly because they’re the most divisible numbers. Make my divisions historically accurate, or as close as possible within the confines of the system. Reddit, Inc. © 2023. 26w isn't great in plains/desert (92.2) but is > 94.2 elsewhere; 27w is more balanced with a similar average but lower standard deviation.
THIS is META of Combat Width - HOI4 No Step Back Combat Width Guide ... As a consequence of the best templates being pretty good across all terrains, specialization generally seems pretty bad. It expressly said... targeting is now changed so that divisions will select targets up to its own width (so a 40w can fire on two 20w), but doing so spreads the damage over them relative to their width. Any help would be appriciated.
Paradox has made it clear it will be emphasizing the eastern front in this DLC.
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